Master Runecrafting
Runecrafting converts essence at rune altars into supplies for Magic. Plan essence, access and return travel before judging a rune by XP alone.
World 1: 50× normal XP. World 2: 100× normal XP. Reference values below show base XP and the normal world-scaled amount, before any activity-specific modifiers.
Before you begin
- Rune Mysteries access and rune or pure essence as appropriate
- Matching altar access such as a talisman or tiara
- Pouches and routes only after meeting their own requirements
Click the skill in your in-game Skills tab to inspect its guide. Check equipment, quests and supplies before leaving the bank.
Your training route
From first steps to masteryThese level bands are recommendations, not extra unlock requirements. Where an option unlocks partway through a band, keep using the earlier method until you reach it.
- Levels1–14
Air, mind, water and earth runes
Start with air at 1, mind at 2, water at 5 or earth at 9. Bring essence to the matching altar and use a manageable bank route.
- Levels14–27
Fire and body runes
Fire unlocks at 14 and body at 20. Choose based on altar travel and the runes you need, rather than only the small XP difference.
- Levels27–44
Cosmic and chaos runes
Cosmic starts at 27 and chaos at 35. Access to the relevant area or route still matters; prepare for danger if using a Wilderness approach.
- Levels44–65
Nature runes, then law runes at 54
Nature runes support alchemy. Law runes support travel, but their altar route and access requirements must be met.
- Levels65–77
Death runes when their access is unlocked
The level requirement is 65, but quest and altar access still apply. Continue nature or law runes if those routes fit your account better.
- Levels77–99
Accessible high-level altars or efficient lower runes
Blood-rune crafting has an altar and quest access requirement beyond its level. Nature runes gain a multiple-rune milestone at 91; extra runes do not mean extra XP per essence.
Field notes
- A rune being defined in the level table is not a promise of unrestricted access to its altar.
- Astral runes require the relevant Lunar access; do not confuse level 40 with quest completion.
- The reference table shows base XP per essence, not per stack of finished runes.
Requirements & XP
14 entriesUse this reference alongside the training route. A level requirement alone does not replace the correct tools, ingredients, location or quest access.
| Level | Method / reward | Base XP | Details |
|---|---|---|---|
| 1 | Air rune | 5 | Per essence; altar and quest access still required. |
| 2 | Mind rune | 5.5 | Per essence; altar and quest access still required. |
| 5 | Water rune | 6 | Per essence; altar and quest access still required. |
| 9 | Earth rune | 6.5 | Per essence; altar and quest access still required. |
| 14 | Fire rune | 7 | Per essence; altar and quest access still required. |
| 20 | Body rune | 7.5 | Per essence; altar and quest access still required. |
| 27 | Cosmic rune | 8 | Per essence; altar and quest access still required. |
| 35 | Chaos rune | 8.5 | Per essence; altar and quest access still required. |
| 40 | Astral rune | 8.7 | Per essence; altar and quest access still required. |
| 44 | Nature rune | 9 | Per essence; altar and quest access still required. |
| 54 | Law rune | 9.5 | Per essence; altar and quest access still required. |
| 65 | Death rune | 10 | Per essence; altar and quest access still required. |
| 77 | Blood rune | 10.5 | Per essence; altar and quest access still required. |
| 90 | Soul rune | 11 | Per essence; altar and quest access still required. |
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XP values checked against Serenity's skill definitions. Success, resource availability and banking time vary; the table does not promise an hourly training rate.
Your next chapter
Level 99 requires 13,034,431 XP. Keep useful supplies for your other skills, track your progress on the highscores and use ::titles to browse mastery titles.