Master Mining
Mining produces ores for Smithing and precious materials for Crafting. Frequent successful rocks often beat long waits for a higher-tier ore.
World 1: 50× normal XP. World 2: 100× normal XP. Reference values below show base XP and the normal world-scaled amount, before any activity-specific modifiers.
Before you begin
- A pickaxe you can use at your Mining level
- Bank space for ore and coal
- Food and protection if visiting dangerous mines
Click the skill in your in-game Skills tab to inspect its guide. Check equipment, quests and supplies before leaving the bank.
Your training route
From first steps to masteryThese level bands are recommendations, not extra unlock requirements. Where an option unlocks partway through a band, keep using the earlier method until you reach it.
- Levels1–15
Copper and tin
Use accessible starter mines near Lumbridge or Varrock. Bank both ores together if you want to smelt bronze for Smithing.
- Levels15–30
Iron rocks
Iron provides 35 base XP and a practical sustained-training route. Mine a cluster rather than spending most of each trip walking between rocks.
- Levels30–55
Iron for training or coal for supplies
Coal unlocks at 30 and supports steel and better bars. Iron can remain more convenient when you want frequent mining actions.
- Levels55–70
Mithril or continued iron and coal
Mithril unlocks at 55. Banking useful supplies may be preferable to dropping ore; choose based on your Smithing plan.
- Levels70–85
Adamantite or a dependable lower-tier route
Adamantite unlocks at 70, but waiting for rocks can slow progress. Avoid taking expensive equipment to dangerous locations without a plan.
- Levels85–99
Runite for value; faster rocks for training
Runite unlocks at 85 and gives 125 base XP per ore. Its scarcity makes it a supply/value route rather than a guaranteed fastest route.
Field notes
- A pickaxe may require a separate Attack level to wield; you can still carry a usable pickaxe in your inventory.
- Shooting stars provide a change of pace when announced, but their availability is not a permanent training guarantee.
- Coal demand rises sharply for better bars: plan your ore and coal together.
Requirements & XP
19 entriesUse this reference alongside the training route. A level requirement alone does not replace the correct tools, ingredients, location or quest access.
| Level | Method / reward | Base XP | Details |
|---|---|---|---|
| 1 | 17.5 | Per successful resource. | |
| 1 | 17.5 | Per successful resource. | |
| 1 | 5 | Per successful resource. | |
| 1 | 5 | Per successful resource. | |
| 10 | 26.5 | Per successful resource. | |
| 10 | 17.5 | Per successful resource. | |
| 15 | 35 | Per successful resource. | |
| 20 | 40 | Per successful resource. | |
| 20 | 0 | Per successful resource. | |
| 30 | 50 | Per successful resource. | |
| 35 | 30 | Per successful resource. | |
| 40 | 65 | Per successful resource. | |
| 40 | 65 | Per successful resource. | |
| 45 | 50 | Per successful resource. | |
| 46 | 17.5 | Per successful resource. | |
| 50 | 80 | Per successful resource. | |
| 55 | 80 | Per successful resource. | |
| 70 | 95 | Per successful resource. | |
| 85 | 125 | Per successful resource. |
No matching methods. Try another search.
XP values checked against Serenity's skill definitions. Success, resource availability and banking time vary; the table does not promise an hourly training rate.
Your next chapter
Level 99 requires 13,034,431 XP. Keep useful supplies for your other skills, track your progress on the highscores and use ::titles to browse mastery titles.