The adventurer's handbook

Hunter Guide

Your route from first steps to mastery.

Gathering & production · Both worlds

Master Hunter

Hunter uses traps, tracking and patience rather than combat. Match the trap to the creature, retrieve failed traps and increase your active trap count as the skill allows.

World 1: 50× normal XP. World 2: 100× normal XP. Reference values below show base XP and the normal world-scaled amount, before any activity-specific modifiers.

Before you begin

  • Bird snares for the early bird route
  • Rope and small fishing nets for salamander traps
  • Box traps for chinchompas and suitable Hunter-area access

Click the skill in your in-game Skills tab to inspect its guide. Check equipment, quests and supplies before leaving the bank.

Your training route

From first steps to mastery

These level bands are recommendations, not extra unlock requirements. Where an option unlocks partway through a band, keep using the earlier method until you reach it.

  1. Levels1–19

    Bird snares and early birds

    Begin with crimson swifts in the Feldip Hunter area. Move to eligible birds such as tropical wagtails as your level rises; reset unsuccessful snares and collect your rewards.

  2. Levels19–29

    Tropical wagtails or deadfalls at 23

    Tropical wagtails give 95.2 base XP. Deadfall creatures provide an alternative if you have logs, a knife and the correct habitat.

  3. Levels29–47

    Swamp lizards

    Use rope and small fishing nets on young trees in the swamp habitat. Retrieve your equipment after each catch or failed trap.

  4. Levels47–59

    Orange salamanders or chinchompas at 53

    Orange salamanders give 224 base XP. Chinchompas use box traps and produce useful ammunition; choose based on location and supplies.

  5. Levels59–67

    Red salamanders and red chinchompas

    Red salamanders unlock at 59 and red chinchompas at 63. Bring enough traps and avoid leaving failed traps unattended.

  6. Levels67–99

    Red chinchompas or black salamanders

    Black salamanders unlock at 67 but their Wilderness location adds risk. Red chinchompas remain a practical route when you prefer a non-Wilderness habitat.

Field notes

  • Grenwalls currently award zero XP in this server’s trap definition. Do not use modern guides recommending them for experience.
  • More traps require the appropriate Hunter level; carry spares without assuming you can place them all.
  • Use real trap habitats rather than expecting every creature to be catchable anywhere.

Requirements & XP

8 entries

Use this reference alongside the training route. A level requirement alone does not replace the correct tools, ingredients, location or quest access.

LevelMethod / rewardBase XPDetails
1Crimson swift34Bird snare.
19Tropical wagtail95.2Bird snare.
29Swamp lizard152Net trap.
47Orange salamander224Net trap.
53Chinchompa198Box trap.
59Red salamander272Net trap.
63Red chinchompa265Box trap.
67Black salamander304Net trap in the Wilderness.

XP values checked against Serenity's skill definitions. Success, resource availability and banking time vary; the table does not promise an hourly training rate.

Your next chapter

Level 99 requires 13,034,431 XP. Keep useful supplies for your other skills, track your progress on the highscores and use ::titles to browse mastery titles.