The adventurer's handbook

Hitpoints Guide

Your route from first steps to mastery.

Combat · Both worlds

Master Hitpoints

Hitpoints grows alongside damage-dealing combat and increases how much damage you can survive. You do not select a separate Hitpoints attack style.

World 1: 50× normal XP. World 2: 100× normal XP. Reference values below show base XP and the normal world-scaled amount, before any activity-specific modifiers.

Before you begin

  • Food and combat equipment
  • A combat style you also want to train
  • Targets appropriate to your offensive and defensive levels

Click the skill in your in-game Skills tab to inspect its guide. Check equipment, quests and supplies before leaving the bank.

Your training route

From first steps to mastery

These level bands are recommendations, not extra unlock requirements. Where an option unlocks partway through a band, keep using the earlier method until you reach it.

  1. Levels10–30

    Train your first combat skills

    Kill ordinary Lumbridge creatures while developing Attack, Strength, Ranged or Magic. Food is your safety net; do not wait until your last hitpoint to eat.

  2. Levels30–50

    Sustained low-risk combat

    Move to hill giants, rock crabs or accessible Slayer tasks. Reliable damage builds Hitpoints alongside your chosen combat skill.

  3. Levels50–70

    Combine training with Slayer

    Pick a master you qualify for and carry the protection items each task needs. Improve your armour and Prayer so trips last longer.

  4. Levels70–90

    Longer trips and stronger targets

    Keep fighting rather than repeatedly travelling for supplies. Mix routine training with boss encounters only when your gear and knowledge are ready.

  5. Levels90–99

    Continue damage-based training

    Hitpoints will follow your combat activity. If you trained Magic through utility spells, you may need extra damage-dealing combat to catch Hitpoints up.

Field notes

  • Utility Magic such as alchemy does not deal damage and therefore is not a substitute for Hitpoints training.
  • High Hitpoints does not replace protection prayers, dragonfire protection or boss mechanics.
  • Familiar damage is handled separately; do not plan your own Hitpoints progress around a familiar doing all the fighting.

Requirements & XP

1 entries

Use this reference alongside the training route. A level requirement alone does not replace the correct tools, ingredients, location or quest access.

LevelMethod / rewardBase XPDetails
10Damage dealt by your character1.33Base Hitpoints XP per damage; NPC modifiers may apply.

XP values checked against Serenity's skill definitions. Success, resource availability and banking time vary; the table does not promise an hourly training rate.

Your next chapter

Level 99 requires 13,034,431 XP. Keep useful supplies for your other skills, track your progress on the highscores and use ::titles to browse mastery titles.