The adventurer's handbook

Game Guides

Every skill. A clear route. An adventure worth mastering.

Plan your next 99

Pick a skill. Find your path.

Browse recommended training routes by level, prepare the right supplies, and compare the actual requirements and XP for Serenity's methods.

26skill guides
144training stages
50× / 100×normal skill XP

Bossing and PVP use fixed rewards. Quest access, tools and recipe requirements still apply. Routes are practical recommendations; travel, supplies and success rates affect your progress.

Combat

Choose your next adventure

Attack

Both worlds

Train Attack through melee combat to improve accuracy and weapon access. Select the accurate attack style in your weapon panel; weapon styles determine which skill receives damage XP.

5 training stages Open guide →

Defence

Both worlds

Train Defence through melee combat to improve armour access and survivability. Select the defensive attack style in your weapon panel; weapon styles determine which skill receives damage XP.

5 training stages Open guide →

Strength

Both worlds

Train Strength through melee combat to improve melee damage. Select the aggressive attack style in your weapon panel; weapon styles determine which skill receives damage XP.

5 training stages Open guide →

Hitpoints

Both worlds

Hitpoints grows alongside damage-dealing combat and increases how much damage you can survive. You do not select a separate Hitpoints attack style.

5 training stages Open guide →

Ranged

Both worlds

Ranged training relies on ammunition, accuracy and choosing the right attack style. It is useful for Slayer, safe-distance combat and bosses that are awkward to fight with melee.

5 training stages Open guide →

Prayer

Both worlds

Prayer is trained by using bones and supported worship methods. Protection prayers are major survival milestones, and conserving valuable bones makes a large difference.

5 training stages Open guide →

Magic

Both worlds

Magic offers damage, travel, enchantments and item conversion. Combat spells train damage-related skills too, while utility spells provide a supply-driven alternative.

5 training stages Open guide →

Slayer

Both worlds

Slayer advances by killing assigned targets, not by killing arbitrary monsters with a Slayer level. It is a strong way to build combat stats, supplies and equipment together.

5 training stages Open guide →

Gathering & production

Choose your next adventure

Cooking

Both worlds

Turn raw food into supplies for combat while progressing through reliable fish recipes. Your burn chance matters as much as the listed XP.

5 training stages Open guide →

Woodcutting

Both worlds

Woodcutting supplies logs for Firemaking, Fletching and Construction. A tree with higher XP per log can be much slower to cut, so choose for your goal.

6 training stages Open guide →

Fletching

Both worlds

Fletching converts logs and ammunition components into weapons and projectiles. Cutting an unstrung bow and stringing it are separate actions with separate requirements and XP.

6 training stages Open guide →

Fishing

Both worlds

Catch food for Cooking and combat, or focus on frequent lower-tier catches for steady training. Your tool and bait must match the fishing spot’s option.

5 training stages Open guide →

Firemaking

Both worlds

Burn logs with a tinderbox to gain Firemaking XP. This is a direct supply-to-XP skill, making log availability and cost central to your route.

6 training stages Open guide →

Crafting

Both worlds

Crafting supports jewellery, ranged armour and glass products. Choose a route based on the materials you can acquire consistently rather than buying rare gems for every level.

6 training stages Open guide →

Smithing

Both worlds

Smithing has two stages: smelt ore at a furnace, then work bars with a hammer at an anvil. Each stage has its own level requirements and XP.

6 training stages Open guide →

Mining

Both worlds

Mining produces ores for Smithing and precious materials for Crafting. Frequent successful rocks often beat long waits for a higher-tier ore.

6 training stages Open guide →

Herblore

Both worlds

Herblore turns herbs and secondary ingredients into combat and utility supplies. Complete Druidic Ritual to unlock the normal starting progression, then choose potions you will actually use.

6 training stages Open guide →

Farming

Both worlds

Farming rewards planning: plant suitable crops, protect them, then return to harvest or check health. Tree health checks give large single rewards while herbs supply Herblore.

6 training stages Open guide →

Runecrafting

Both worlds

Runecrafting converts essence at rune altars into supplies for Magic. Plan essence, access and return travel before judging a rune by XP alone.

6 training stages Open guide →

Hunter

Both worlds

Hunter uses traps, tracking and patience rather than combat. Match the trap to the creature, retrieve failed traps and increase your active trap count as the skill allows.

6 training stages Open guide →

Support & exploration

Choose your next adventure

World-exclusive

Two worlds, two paths

Build your own adventure

Use ::tp to browse destinations. The travel menu does not bypass quest requirements, combat restrictions or Wilderness danger. Check your destination before travelling on World 2.