Game Guides
Every skill. A clear route. An adventure worth mastering.
Pick a skill. Find your path.
Browse recommended training routes by level, prepare the right supplies, and compare the actual requirements and XP for Serenity's methods.
Bossing and PVP use fixed rewards. Quest access, tools and recipe requirements still apply. Routes are practical recommendations; travel, supplies and success rates affect your progress.
Combat
Choose your next adventureAttack
Both worldsTrain Attack through melee combat to improve accuracy and weapon access. Select the accurate attack style in your weapon panel; weapon styles determine which skill receives damage XP.
Defence
Both worldsTrain Defence through melee combat to improve armour access and survivability. Select the defensive attack style in your weapon panel; weapon styles determine which skill receives damage XP.
Strength
Both worldsTrain Strength through melee combat to improve melee damage. Select the aggressive attack style in your weapon panel; weapon styles determine which skill receives damage XP.
Hitpoints
Both worldsHitpoints grows alongside damage-dealing combat and increases how much damage you can survive. You do not select a separate Hitpoints attack style.
Ranged
Both worldsRanged training relies on ammunition, accuracy and choosing the right attack style. It is useful for Slayer, safe-distance combat and bosses that are awkward to fight with melee.
Prayer
Both worldsPrayer is trained by using bones and supported worship methods. Protection prayers are major survival milestones, and conserving valuable bones makes a large difference.
Magic
Both worldsMagic offers damage, travel, enchantments and item conversion. Combat spells train damage-related skills too, while utility spells provide a supply-driven alternative.
Slayer
Both worldsSlayer advances by killing assigned targets, not by killing arbitrary monsters with a Slayer level. It is a strong way to build combat stats, supplies and equipment together.
Gathering & production
Choose your next adventureCooking
Both worldsTurn raw food into supplies for combat while progressing through reliable fish recipes. Your burn chance matters as much as the listed XP.
Woodcutting
Both worldsWoodcutting supplies logs for Firemaking, Fletching and Construction. A tree with higher XP per log can be much slower to cut, so choose for your goal.
Fletching
Both worldsFletching converts logs and ammunition components into weapons and projectiles. Cutting an unstrung bow and stringing it are separate actions with separate requirements and XP.
Fishing
Both worldsCatch food for Cooking and combat, or focus on frequent lower-tier catches for steady training. Your tool and bait must match the fishing spot’s option.
Firemaking
Both worldsBurn logs with a tinderbox to gain Firemaking XP. This is a direct supply-to-XP skill, making log availability and cost central to your route.
Crafting
Both worldsCrafting supports jewellery, ranged armour and glass products. Choose a route based on the materials you can acquire consistently rather than buying rare gems for every level.
Smithing
Both worldsSmithing has two stages: smelt ore at a furnace, then work bars with a hammer at an anvil. Each stage has its own level requirements and XP.
Mining
Both worldsMining produces ores for Smithing and precious materials for Crafting. Frequent successful rocks often beat long waits for a higher-tier ore.
Herblore
Both worldsHerblore turns herbs and secondary ingredients into combat and utility supplies. Complete Druidic Ritual to unlock the normal starting progression, then choose potions you will actually use.
Farming
Both worldsFarming rewards planning: plant suitable crops, protect them, then return to harvest or check health. Tree health checks give large single rewards while herbs supply Herblore.
Runecrafting
Both worldsRunecrafting converts essence at rune altars into supplies for Magic. Plan essence, access and return travel before judging a rune by XP alone.
Hunter
Both worldsHunter uses traps, tracking and patience rather than combat. Match the trap to the creature, retrieve failed traps and increase your active trap count as the skill allows.
Support & exploration
Choose your next adventureAgility
Both worldsAgility is trained by obstacles and course laps. Completing a course in order is important: the lap bonus can be a substantial part of your XP.
Thieving
Both worldsThieving combines pickpocketing, stalls and other theft activities. Failures cause stuns and damage, so a slightly easier target can be better than a newly unlocked one.
Construction
Both worldsConstruction turns planks and other materials into furniture in your player-owned house. Build and remove repeatable furniture in the correct hotspot to train efficiently.
Summoning
Both worldsSummoning is primarily trained by infusing familiar pouches. Charms are a major bottleneck, so collect them during combat long before you begin a large training session.
World-exclusive
Two worlds, two pathsPVP
World 2World 2’s PVP skill rewards credited player kills with fixed XP that increases at level milestones. Skill XP and the PK-points anti-farming rules are separate systems.
Bossing
World 1World 1’s Bossing skill rewards supported boss kills with fixed XP. Its combat perks apply only to eligible collection-log bosses, while XP also supports the quest bosses listed in the server’s reward table.
Build your own adventure
Use ::tp to browse destinations. The travel menu does not bypass quest requirements, combat restrictions or Wilderness danger. Check your destination before travelling on World 2.