Serenity / Bestiary

Armoured zombie

It hasn't quite gotten around to dying.

Back to the bestiary
Before the encounter

Prepare for the hunt

Slayer encounter advice

Zombies are undead so magic is your best bet against them, there is even a spell specially for fighting the undead.

Attack50
Strength50
Defence50
Ranged50
Hitpoints62

Attack cycle: 6 game ticks (3.6 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

Location details awaiting verification

A reliable place name is not yet available for 11 recorded spawns. These references may include unused or special encounter positions.

  • X 3,241 · Y 9,998 · Floor 0
  • X 3,223 · Y 10,010 · Floor 0
  • X 3,208 · Y 10,012 · Floor 0
  • X 3,209 · Y 10,026 · Floor 0
  • X 3,214 · Y 10,038 · Floor 0
  • X 3,211 · Y 10,035 · Floor 0
  • X 3,214 · Y 10,037 · Floor 0
  • X 3,240 · Y 9,991 · Floor 0
  • X 3,231 · Y 10,010 · Floor 0
  • X 3,210 · Y 10,007 · Floor 0
  • X 3,222 · Y 10,010 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
Gold charmGold charm1Charm1 in 13.647.3302%
Grimy guamGrimy guam1Main1 in 17.035.8708%
Adamant kiteshieldAdamant kiteshield1Main1 in 20.444.8924%
Blood runeBlood rune3Main1 in 20.444.8924%
Chaos runeChaos rune12Main1 in 20.444.8924%
Cosmic runeCosmic rune6Main1 in 20.444.8924%
Death runeDeath rune3Main1 in 20.444.8924%
Eye of newtEye of newt1 to 4Main1 in 20.444.8924%
Mithril arrowMithril arrow4Main1 in 20.444.8924%
Nature runeNature rune3Main1 in 20.444.8924%
Pure essencePure essence3 to 12Main1 in 20.444.8924%
Steel maceSteel mace1Main1 in 20.444.8924%
Green charmGreen charm1Charm1 in 23.484.2583%
Grimy harralanderGrimy harralander1Main1 in 25.553.9139%
Grimy marrentillGrimy marrentill1Main1 in 25.553.9139%
PlankPlank1 to 9Main1 in 25.553.9139%
Crimson charmCrimson charm1Charm1 in 31.633.1612%
Blue charmBlue charm1Charm1 in 32.663.0617%
Grimy iritGrimy irit1Main1 in 51.101.9569%
Oak plankOak plank1 to 5Main1 in 51.101.9569%
Teak plankTeak plank1Main1 in 85.171.1742%
Grimy avantoeGrimy avantoe1Main1 in 102.200.9785%
Grimy cadantineGrimy cadantine1Main1 in 102.200.9785%
Grimy dwarf weedGrimy dwarf weed1Main1 in 102.200.9785%
Grimy kwuarmGrimy kwuarm1Main1 in 102.200.9785%
Grimy ranarrGrimy ranarr1Main1 in 102.200.9785%
Rune full helmRune full helm1Main1 in 102.200.9785%
Fishing baitFishing bait1 to 7Main1 in 170.330.5871%
Uncut diamondUncut diamond1Main1 in 170.330.5871%
Uncut emeraldUncut emerald1Main1 in 170.330.5871%
Uncut rubyUncut ruby1Main1 in 170.330.5871%
Uncut sapphireUncut sapphire1Main1 in 170.330.5871%
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Know the difference

Creature variants

Each profile shows that variant's own statistics and loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.