Serenity / Bestiary

Fortress Guard

A generic evil henchman.

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Before the encounter

Prepare for the hunt

Attack26
Strength26
Defence26
Ranged1
Hitpoints37
Across the realm

Where to find it

  • Black Knights’ Fortress1 recorded spawn in this area.
    Show map references
    • X 3,017 · Y 3,514 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
Body talismanBody talisman1Main1 in 10.109.901%
Bronze arrowBronze arrow1Main1 in 10.109.901%
CoinsCoins1Main1 in 10.109.901%
Earth runeEarth rune1Main1 in 10.109.901%
Fire runeFire rune1Main1 in 10.109.901%
Iron daggerIron dagger1Main1 in 10.109.901%
Air runeAir rune1Main1 in 20.204.9505%
Cabbage seedCabbage seed1Main1 in 20.204.9505%
Chaos runeChaos rune1Main1 in 20.204.9505%
GrainGrain1Main1 in 20.204.9505%
Iron oreIron ore1Main1 in 20.204.9505%
Nature runeNature rune1Main1 in 20.204.9505%
Potato seedPotato seed1Main1 in 20.204.9505%
Steel arrowSteel arrow1Main1 in 20.204.9505%
Blood runeBlood rune1Main1 in 1010.9901%
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Know the difference

Creature variants

Each profile shows that variant's own statistics and loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.