Serenity / Bestiary

TzHaar-Xil

Doesn't look very social.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack70
Strength70
Defence70
Ranged70
Magic70
Hitpoints120
Across the realm

Where to find it

Location details awaiting verification

A reliable place name is not yet available for 2 recorded spawns. These references may include unused or special encounter positions.

  • X 4,656 · Y 5,091 · Floor 0
  • X 4,637 · Y 5,093 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Obsidian charmObsidian charm2Charm1 in 1.4568.75%
TokkulTokkul100 to 2,000Main1 in 3.2031.25%
Onyx bolt tipsOnyx bolt tips1Main1 in 25.603.9063%
Uncut sapphireUncut sapphire1Main1 in 323.125%
Uncut emeraldUncut emerald1Main1 in 641.5625%
Uncut rubyUncut ruby1Main1 in 1280.7813%
Obsidian capeObsidian cape1Main1 in 5120.1953%
Toktz-xil-akToktz-xil-ak1Main1 in 5120.1953%
Toktz-xil-ekToktz-xil-ek1Main1 in 5120.1953%
Toktz-xil-ulToktz-xil-ul9 to 29Main1 in 5120.1953%
Uncut diamondUncut diamond1Main1 in 5120.1953%
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Know the difference

Creature variants

Each profile shows that variant's own statistics and loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.