Serenity / Bestiary

Chaos druid

A crazy, evil druid.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack8
Strength8
Defence12
Ranged1
Magic10
Hitpoints20

Attack cycle: 4 game ticks (2.4 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

  • Taverley Dungeon6 recorded spawns in this area.
    Show map references
    • X 2,937 · Y 9,847 · Floor 0
    • X 2,934 · Y 9,846 · Floor 0
    • X 2,929 · Y 9,848 · Floor 0
    • X 2,931 · Y 9,846 · Floor 0
    • X 2,937 · Y 9,849 · Floor 0
    • X 2,936 · Y 9,850 · Floor 0
Additional spawn references

A reliable place name is not yet available for 7 recorded spawns. These references may include unused or special encounter positions.

  • X 3,105 · Y 9,942 · Floor 0
  • X 3,106 · Y 9,934 · Floor 0
  • X 3,109 · Y 9,930 · Floor 0
  • X 2,563 · Y 3,355 · Floor 0
  • X 2,561 · Y 3,355 · Floor 0
  • X 2,561 · Y 3,357 · Floor 0
  • X 2,563 · Y 3,358 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
CoinsCoins3 to 35Main1 in 9.1410.9375%
Vial of waterVial of water1Main1 in 12.807.8125%
Law runeLaw rune2Main1 in 18.295.4688%
Mithril boltsMithril bolts2 to 12Main1 in 323.125%
Air runeAir rune36Main1 in 42.672.3438%
Body runeBody rune9Main1 in 641.5625%
Earth runeEarth rune9Main1 in 641.5625%
Mind runeMind rune12Main1 in 641.5625%
Bronze longswordBronze longsword1Main1 in 1280.7813%
Cosmic talismanCosmic talisman1Main1 in 1280.7813%
Iron med helmIron med helm1Main1 in 1280.7813%
Nature runeNature rune3Main1 in 1280.7813%
Snape grassSnape grass1Main1 in 1280.7813%
Uncut jadeUncut jade1Main1 in 1280.7813%
Unholy mouldUnholy mould1Main1 in 1280.7813%
Chaos talismanChaos talisman1Shared tableConditionalGDT
Grimy avantoeGrimy avantoe1Shared tableConditionalHDT
Grimy cadantineGrimy cadantine1Shared tableConditionalHDT
Grimy dwarf weedGrimy dwarf weed1Shared tableConditionalHDT
Grimy guamGrimy guam1Shared tableConditionalHDT
Grimy harralanderGrimy harralander1Shared tableConditionalHDT
Grimy iritGrimy irit1Shared tableConditionalHDT
Grimy kwuarmGrimy kwuarm1Shared tableConditionalHDT
Grimy lantadymeGrimy lantadyme1Shared tableConditionalHDT
Grimy marrentillGrimy marrentill1Shared tableConditionalHDT
Grimy ranarrGrimy ranarr1Shared tableConditionalHDT
Grimy tarrominGrimy tarromin1Shared tableConditionalHDT
Loop half of a keyLoop half of a key1Shared tableConditionalGDT
Nature talismanNature talisman1Shared tableConditionalGDT
Rune javelinRune javelin5Shared tableConditionalGDT
Tooth half of a keyTooth half of a key1Shared tableConditionalGDT
Uncut diamondUncut diamond1Shared tableConditionalGDT
Uncut emeraldUncut emerald1Shared tableConditionalGDT
Uncut rubyUncut ruby1Shared tableConditionalGDT
Uncut sapphireUncut sapphire1Shared tableConditionalGDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Know the difference

Creature variants

Each profile shows that variant's own statistics and loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.