Serenity / Bestiary

Chaos dwarf

A dwarf gone bad.

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Before the encounter

Prepare for the hunt

Slayer encounter advice

Dwarves are a small but tough race of miners, often using pickaxes to pierce their opponents armour.

Attack38
Strength42
Defence28
Ranged1
Magic1
Hitpoints61

Attack cycle: 4 game ticks (2.4 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

  • Near Clan Wars2 recorded spawns in this area.
    Show map references
    • X 3,233 · Y 3,783 · Floor 0
    • X 3,253 · Y 3,782 · Floor 0
  • Near King Black Dragon5 recorded spawns in this area.
    Show map references
    • X 3,029 · Y 10,313 · Floor 0
    • X 3,028 · Y 10,309 · Floor 0
    • X 3,033 · Y 10,311 · Floor 0
    • X 3,035 · Y 10,309 · Floor 0
    • X 3,035 · Y 10,313 · Floor 0
  • Wilderness5 recorded spawns in this area.
    Show map references
    • X 3,241 · Y 3,796 · Floor 0
    • X 3,019 · Y 3,760 · Floor 0
    • X 3,019 · Y 3,766 · Floor 0
    • X 3,021 · Y 3,755 · Floor 0
    • X 3,025 · Y 3,763 · Floor 0
Additional spawn references

A reliable place name is not yet available for 6 recorded spawns. These references may include unused or special encounter positions.

  • X 2,921 · Y 9,757 · Floor 0
  • X 2,915 · Y 9,759 · Floor 0
  • X 2,927 · Y 9,761 · Floor 0
  • X 2,925 · Y 9,769 · Floor 0
  • X 2,931 · Y 9,784 · Floor 0
  • X 2,938 · Y 9,788 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
CoinsCoins15 to 350Main1 in 1.6460.9375%
Gold charmGold charm1Charm1 in 10.629.4137%
Muddy keyMuddy key1Main1 in 18.295.4688%
Mithril barMithril bar1Main1 in 21.334.6875%
Green charmGreen charm1Charm1 in 24.954.0075%
Law runeLaw rune3Main1 in 323.125%
Blue charmBlue charm1Charm1 in 37.182.6896%
Air runeAir rune24Main1 in 42.672.3438%
Chaos runeChaos rune10Main1 in 42.672.3438%
Mind runeMind rune37Main1 in 42.672.3438%
Nature runeNature rune9Main1 in 42.672.3438%
Crimson charmCrimson charm1Charm1 in 44.262.2593%
Cosmic runeCosmic rune3Main1 in 641.5625%
Steel full helmSteel full helm1Main1 in 641.5625%
CheeseCheese1Main1 in 1280.7813%
CoalCoal1Main1 in 1280.7813%
Death runeDeath rune3Main1 in 1280.7813%
Mithril longswordMithril longsword1Main1 in 1280.7813%
Mithril sq shieldMithril sq shield1Main1 in 1280.7813%
TomatoTomato1Main1 in 1280.7813%
Water runeWater rune10Main1 in 1280.7813%
Chaos talismanChaos talisman1Shared tableConditionalGDT
Loop half of a keyLoop half of a key1Shared tableConditionalGDT
Nature talismanNature talisman1Shared tableConditionalGDT
Rune javelinRune javelin5Shared tableConditionalGDT
Tooth half of a keyTooth half of a key1Shared tableConditionalGDT
Uncut diamondUncut diamond1Shared tableConditionalGDT
Uncut emeraldUncut emerald1Shared tableConditionalGDT
Uncut rubyUncut ruby1Shared tableConditionalGDT
Uncut sapphireUncut sapphire1Shared tableConditionalGDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Know the difference

Creature variants

Each profile shows that variant's own statistics and loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.