Serenity / Quest journal

The Fremennik Trials

Talk to Chieftain Brundt in the longhall of Rellekka, north of the Sinclair Mansion.

Members quest3 quest points33 guide steps
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Pack for the journey

What to bring

Item pictures link to the archive. Read the list above for quantities, alternatives and anything gathered along the way.

One step at a time

The walkthrough

Follow the story from start to finish.

  1. Begin the adventure

    Talk to Brundt. You need the votes of seven members of the council of elders. Each one sets a trial.

  2. Manni the Reveller

    a drinking contest.

  3. Make the exchange

    Give a beer to the council workman for a strange object, buy a low alcohol keg from the poison salesman in Seers' Village, and pick up the keg of beer on the longhall table.

  4. Continue the adventure

    Light the strange object and put it in the pipe as a distraction, mix the two kegs, then drink against Manni.

  5. Olaf the Bard

    play a song on stage.

  6. Prepare the materials

    Cut a branch from the swaying tree, carve it into an unstrung lyre (40 Crafting).

  7. Make the exchange

    Give Lalli the troll a stew (onion, potato, cabbage and the pet rock from Askeladden) for golden fleece, spin it into golden wool and string the lyre.

  8. Continue the adventure

    Offer a raw fish at the Fossegrimen shrine to enchant it, then perform in the longhall.

  9. Sigli the Huntsman

    Sigli gives you a hunter's talisman. Follow it to the Draugen, kill it and bring the charged talisman back.

  10. Swensen the Navigator

    accept his trial and descend below his house. Take the portals in this order: south, west, east, north, south, east, north. The directions spell SWENSEN. Climb the ladder and speak to Swensen for his vote.

  11. Peer: the riddle door

    Let Peer bank your items and equipment, then enter through the western door. Solve the riddle: LIFE is the thing stolen that causes death; MIND is your most powerful tool; TIME destroys civilisations; WIND helps bread, birds and boats.

  12. Continue the adventure

    Upstairs, search the cupboard for the five-unit bucket and the chest for the three-unit jug.

  13. Continue the adventure

    Fill the bucket at the tap and pour it into the jug, leaving two in the bucket.

  14. Continue the adventure

    Empty the jug into the drain.

  15. Continue the adventure

    Pour the remaining two into the jug, refill the bucket, then pour just enough into the jug to fill it.

  16. Continue the adventure

    The bucket now holds four units.

  17. Put your supplies to use

    Use it on the balance chest to obtain a vase.

  18. Search for clues

    Search the bookcase for a red herring.

  19. Continue the adventure

    Study the bull head for a wooden disk and the unicorn head for an old red disk.

  20. Prepare the supplies

    Cook the red herring on the range to make sticky red goop, then use the goop on the wooden disk to colour it red.

  21. Continue the adventure

    Fit both red disks into the mural to obtain the vase lid.

  22. Continue the adventure

    Fill the vase at the tap and use the lid on it.

  23. Continue the adventure

    Put the sealed vase of water on the frozen table.

  24. Continue the adventure

    The expanding ice shatters it and leaves a frozen key.

  25. Put your supplies to use

    Use the frozen key on the cooking range to obtain the seer's key.

  26. Continue the journey

    Go down the eastern ladder and open the east door with it to earn Peer's vote.

  27. Thorvald the Warrior

    bank your equipment with Peer, then enter the cellar of the helmet shop without weapons or armour.

  28. Face the challenge

    Defeat Koschei three times and stay for the fourth fight.

  29. Continue the adventure

    Surviving the first three forms is enough; do not climb the ladder before the fourth fight concludes.

  30. Speak to Thorvald to claim his vote

    Speak to Thorvald to claim his vote.

  31. Continue the adventure

    Sigmund the Merchant wants the sailor's exotic flower.

  32. Work backwards through the town

    Askeladden writes a promissory note, Thora trades it for the legendary cocktail, Manni for the champion's token, Thorvald for the warrior's contract, Peer for the weather forecast, Swensen for the sea fishing map, the fisherman for the unusual fish, Skulgrimen for the custom bow string, Sigli for the tracking map, Brundt for the fiscal statement, Yrsa for the sturdy boots, Olaf for the love ballad, and the sailor for the flower.

  33. Finish the quest

    With seven votes, talk to Brundt. You become an honorary Fremennik with a new name.

An adventure well earned

Your rewards

  • 3 Quest Points
  • Access to Rellekka's shops and to the Fremennik lands
Strength2,812.4 XP
Defence2,812.4 XP
Attack2,812.4 XP
Hitpoints2,812.4 XP
Fishing2,812.4 XP
Thieving2,812.4 XP
Agility2,812.4 XP
Crafting2,812.4 XP
Fletching2,812.4 XP
Woodcutting2,812.4 XP

Base experience is shown. Your world's experience rates may affect the amount received.

Along the way

Quest items & unlocks

Items awarded during this quest, or equipment it unlocks. Some are temporary, require a particular stage, or cost coins after completion.

Rewards and quest availability follow Serenity's local scripts. Walkthroughs adapt the licensed community guides. If you find a difference in game, let us know on Discord.