Serenity / Bestiary

Tower guard

Tries to keep the peace.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack17
Strength17
Defence17
Ranged1
Hitpoints97
Across the realm

Where to find it

  • North-west of Yanille5 recorded spawns in this area.
    Show map references
    • X 2,536 · Y 3,092 · Floor 0
    • X 2,534 · Y 3,091 · Floor 0
    • X 2,550 · Y 3,118 · Floor 0
    • X 2,543 · Y 3,117 · Floor 0
    • X 2,546 · Y 3,113 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Steel longswordSteel longsword1Main1 in 6.5015.3846%
Air runeAir rune8Main1 in 137.6923%
Blood runeBlood rune2Main1 in 137.6923%
Bronze arrowBronze arrow4Main1 in 137.6923%
Chaos runeChaos rune3Main1 in 137.6923%
CoinsCoins6 to 35Main1 in 137.6923%
Earth runeEarth rune4Main1 in 137.6923%
Fire runeFire rune6Main1 in 137.6923%
Iron oreIron ore1Main1 in 137.6923%
Mind talismanMind talisman1Main1 in 137.6923%
Steel arrowSteel arrow2 to 8Main1 in 137.6923%
Steel med helmSteel med helm1Main1 in 137.6923%
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.