Serenity / Bestiary

Cockroach drone

A household pest.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack3
Strength3
Defence3
Ranged1
Hitpoints4

Attack cycle: 5 game ticks (3 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

  • Edgeville1 recorded spawn in this area.
    Show map references
    • X 3,080 · Y 3,463 · Floor 0
  • Monastery1 recorded spawn in this area.
    Show map references
    • X 3,079 · Y 3,463 · Floor 0
  • Stronghold of Player Safety50 recorded spawns in this area.
    Show map references
    • X 3,144 · Y 4,250 · Floor 2
    • X 3,143 · Y 4,255 · Floor 2
    • X 3,140 · Y 4,253 · Floor 2
    • X 3,145 · Y 4,255 · Floor 2
    • X 3,149 · Y 4,257 · Floor 2
    • X 3,148 · Y 4,262 · Floor 2
    • X 3,142 · Y 4,260 · Floor 2
    • X 3,144 · Y 4,259 · Floor 2
    • X 3,145 · Y 4,261 · Floor 2
    • X 3,146 · Y 4,265 · Floor 2
    • X 3,143 · Y 4,264 · Floor 2
    • X 3,144 · Y 4,266 · Floor 2
    • X 3,141 · Y 4,265 · Floor 2
    • X 3,144 · Y 4,270 · Floor 2
    • X 3,142 · Y 4,269 · Floor 2
    • X 3,157 · Y 4,262 · Floor 2
    • X 3,164 · Y 4,265 · Floor 2
    • X 3,162 · Y 4,266 · Floor 2
    • X 3,165 · Y 4,266 · Floor 2
    • X 3,164 · Y 4,261 · Floor 2
    • X 3,162 · Y 4,259 · Floor 2
    • X 3,162 · Y 4,255 · Floor 2
    • X 3,165 · Y 4,256 · Floor 2
    • X 3,163 · Y 4,251 · Floor 2
    • X 3,165 · Y 4,249 · Floor 2
    • X 3,162 · Y 4,250 · Floor 2
    • X 3,163 · Y 4,241 · Floor 2
    • X 3,165 · Y 4,239 · Floor 2
    • X 3,165 · Y 4,241 · Floor 2
    • X 3,160 · Y 4,235 · Floor 2
    • X 3,165 · Y 4,235 · Floor 2
    • X 3,165 · Y 4,237 · Floor 2
    • X 3,162 · Y 4,234 · Floor 2
    • X 3,164 · Y 4,231 · Floor 2
    • X 3,166 · Y 4,229 · Floor 2
    • X 3,162 · Y 4,230 · Floor 2
    • X 3,167 · Y 4,229 · Floor 2
    • X 3,184 · Y 4,236 · Floor 2
    • X 3,153 · Y 4,246 · Floor 1
    • X 3,159 · Y 4,236 · Floor 1
    • X 3,163 · Y 4,236 · Floor 1
    • X 3,163 · Y 4,234 · Floor 1
    • X 3,146 · Y 4,235 · Floor 1
    • X 3,144 · Y 4,236 · Floor 1
    • X 3,143 · Y 4,234 · Floor 1
    • X 3,145 · Y 4,240 · Floor 1
    • X 3,148 · Y 4,242 · Floor 1
    • X 3,145 · Y 4,241 · Floor 1
    • X 3,142 · Y 4,242 · Floor 1
    • X 3,146 · Y 4,230 · Floor 1
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Air runeAir rune1 to 10Main1 in 14.866.7294%
CoalCoal2Main1 in 14.866.7294%
CoinsCoins10 to 30Main1 in 14.866.7294%
Fire runeFire rune1 to 11Main1 in 14.866.7294%
Grimy guamGrimy guam1Main1 in 14.866.7294%
Water runeWater rune1 to 8Main1 in 14.866.7294%
Crimson charmCrimson charm1Charm1 in 25.083.9873%
Bronze daggerBronze dagger1Main1 in 29.723.3647%
Bronze med helmBronze med helm1Main1 in 29.723.3647%
Grimy avantoeGrimy avantoe1Main1 in 29.723.3647%
Grimy harralanderGrimy harralander1Main1 in 29.723.3647%
Grimy iritGrimy irit1Main1 in 29.723.3647%
Grimy kwuarmGrimy kwuarm1Main1 in 29.723.3647%
Grimy lantadymeGrimy lantadyme1Main1 in 29.723.3647%
Grimy marrentillGrimy marrentill1Main1 in 29.723.3647%
Grimy tarrominGrimy tarromin1Main1 in 29.723.3647%
Limpwurt rootLimpwurt root1Main1 in 29.723.3647%
Red spiders' eggsRed spiders' eggs1Main1 in 29.723.3647%
Uncut diamondUncut diamond1Main1 in 29.723.3647%
Uncut emeraldUncut emerald1Main1 in 29.723.3647%
Gold charmGold charm1Charm1 in 60.301.6584%
Green charmGreen charm1Charm1 in 101.210.988%
Grimy cadantineGrimy cadantine1Main1 in 148.600.6729%
Grimy dwarf weedGrimy dwarf weed1Main1 in 148.600.6729%
Grimy ranarrGrimy ranarr1Main1 in 148.600.6729%
SapphireSapphire1Main1 in 148.600.6729%
Blue charmBlue charm1Charm1 in 283.370.3529%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.