Serenity / Bestiary

Starlight

The bane of darkness.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack120
Strength125
Defence120
Ranged1
Magic125
Hitpoints160

Attack cycle: 5 game ticks (3 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

Appears through an encounter or a scripted spawn. No fixed location is recorded.

The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
CoinsCoins1,300 to 1,500Main1 in 9.1210.9597%
Grimy ranarrGrimy ranarr1Main1 in 9.1210.9597%
Law runeLaw rune5 to 10Main1 in 9.1210.9597%
MonkfishMonkfish3Main1 in 9.1210.9597%
Snape grassSnape grass5Main1 in 9.1210.9597%
Steel arrowSteel arrow95 to 100Main1 in 9.1210.9597%
Steel dartSteel dart95 to 100Main1 in 9.1210.9597%
Summer pieSummer pie1Main1 in 9.1210.9597%
Unicorn hornUnicorn horn6Main1 in 9.1210.9597%
Godsword shard 1Godsword shard 11Main1 in 1,500.010.0667%
Godsword shard 2Godsword shard 21Main1 in 1,500.010.0667%
Godsword shard 3Godsword shard 31Main1 in 1,500.010.0667%
Saradomin swordSaradomin sword1Main1 in 1,500.010.0667%
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.