Serenity / Bestiary

Kree'arra

Graceful avatar of Armadyl.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack300
Strength200
Defence260
Ranged380
Magic200
Hitpoints255

Attack cycle: 3 game ticks (1.8 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

  • God Wars Dungeon1 recorded spawn in this area.
    Show map references
    • X 2,831 · Y 5,301 · Floor 2
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Big bonesBig bones1GuaranteedAlways100%
FeatherFeather1 to 16GuaranteedAlways100%
Gold charmGold charm1Charm1 in 3.8925.6873%
Crimson charmCrimson charm1Charm1 in 6.4915.4005%
Green charmGreen charm1Charm1 in 7.1713.9521%
CoinsCoins18,000 to 20,000Main1 in 8.0612.414%
Dragon bolts (e)Dragon bolts (e)1 to 15Main1 in 8.0612.414%
Rune boltsRune bolts15 to 25Main1 in 8.0612.414%
Rune crossbowRune crossbow1Main1 in 8.0612.414%
Blue charmBlue charm1Charm1 in 12.088.2767%
Black d'hide bodyBlack d'hide body1Main1 in 16.116.207%
Ranging potion(3)Ranging potion(3)3Main1 in 16.116.207%
Rune arrowRune arrow80 to 100Main1 in 16.116.207%
Super defence(3)Super defence(3)3Main1 in 16.116.207%
Dwarf weed seedDwarf weed seed3Main1 in 32.223.1035%
Grimy dwarf weedGrimy dwarf weed5 to 25Main1 in 32.223.1035%
Lantadyme seedLantadyme seed3Main1 in 32.223.1035%
Mind runeMind rune500 to 600Main1 in 32.223.1035%
Rune 2h swordRune 2h sword1Main1 in 32.223.1035%
Crystal keyCrystal key1Main1 in 100.690.9931%
Curved boneCurved bone1Main1 in 100.690.9931%
Long boneLong bone1Main1 in 100.690.9931%
Yew seedYew seed1Main1 in 100.690.9931%
Armadyl chestplateArmadyl chestplate1Main1 in 270.010.3704%
Armadyl helmetArmadyl helmet1Main1 in 270.010.3704%
Armadyl plateskirtArmadyl plateskirt1Main1 in 270.010.3704%
Armadyl hiltArmadyl hilt1Main1 in 3800.2632%
Inverted Skillcape TokenInverted Skillcape Token1Bonus1 in 4500.2222%
Godsword shard 1Godsword shard 11Main1 in 5400.1852%
Godsword shard 2Godsword shard 21Main1 in 5400.1852%
Godsword shard 3Godsword shard 31Main1 in 5400.1852%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.