Serenity / Bestiary

Experiment No.2

A very odd looking creature.

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Before the encounter

Prepare for the hunt

Attack46
Strength46
Defence46
Ranged46
Magic46
Hitpoints131
Across the realm

Where to find it

Appears through an encounter or a scripted spawn. No fixed location is recorded.

The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
Shrunk oglerootShrunk ogleroot1GuaranteedAlways100%
Grimy tarrominGrimy tarromin1 to 3Main1 in 8.8011.3636%
Mystic earth staffMystic earth staff1Main1 in 8.8011.3636%
Chaos runeChaos rune11Main1 in 17.605.6818%
CoinsCoins57Main1 in 17.605.6818%
Earth runeEarth rune3Main1 in 17.605.6818%
Grimy cadantineGrimy cadantine1Main1 in 17.605.6818%
Grimy dwarf weedGrimy dwarf weed1Main1 in 17.605.6818%
Grimy guamGrimy guam1Main1 in 17.605.6818%
Grimy iritGrimy irit1Main1 in 17.605.6818%
Grimy marrentillGrimy marrentill1Main1 in 17.605.6818%
Grimy ranarrGrimy ranarr1Main1 in 17.605.6818%
Mole clawMole claw1Main1 in 17.605.6818%
Nature runeNature rune3 to 4Main1 in 17.605.6818%
Staff of earthStaff of earth1Main1 in 17.605.6818%
Water runeWater rune11Main1 in 17.605.6818%
Experiment boneExperiment bone1Main1 in 881.1364%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.