Serenity / Bestiary
Experiment No.2
A very odd looking creature.
Back to the bestiary
Attack46
Strength46
Defence46
Ranged46
Magic46
Hitpoints131
Before the encounter
Prepare for the hunt
Across the realm
Where to find it
Appears through an encounter or a scripted spawn. No fixed location is recorded.
The spoils of the hunt
Drops and chances
Select a treasure to discover all its other sources.
| Item | Quantity | Loot roll | Drop chance |
|---|---|---|---|
Bones | 1 | Guaranteed | Always100% |
Shrunk ogleroot | 1 | Guaranteed | Always100% |
Grimy tarromin | 1 to 3 | Main | 1 in 8.8011.3636% |
Mystic earth staff | 1 | Main | 1 in 8.8011.3636% |
Chaos rune | 11 | Main | 1 in 17.605.6818% |
Coins | 57 | Main | 1 in 17.605.6818% |
Earth rune | 3 | Main | 1 in 17.605.6818% |
Grimy cadantine | 1 | Main | 1 in 17.605.6818% |
Grimy dwarf weed | 1 | Main | 1 in 17.605.6818% |
Grimy guam | 1 | Main | 1 in 17.605.6818% |
Grimy irit | 1 | Main | 1 in 17.605.6818% |
Grimy marrentill | 1 | Main | 1 in 17.605.6818% |
Grimy ranarr | 1 | Main | 1 in 17.605.6818% |
Mole claw | 1 | Main | 1 in 17.605.6818% |
Nature rune | 3 to 4 | Main | 1 in 17.605.6818% |
Staff of earth | 1 | Main | 1 in 17.605.6818% |
Water rune | 11 | Main | 1 in 17.605.6818% |
Experiment bone | 1 | Main | 1 in 881.1364% |
Adamant javelin | 20 | Shared table | ConditionalRDT |
Chaos talisman | 1 | Shared table | ConditionalRDT |
Coins | 3,000 | Shared table | ConditionalRDT |
Death rune | 45 | Shared table | ConditionalRDT |
Dragon med helm | 1 | Shared table | ConditionalRDT |
Dragon spear | 1 | Shared table | ConditionalRDT |
Dragonstone | 1 | Shared table | ConditionalRDT |
Law rune | 45 | Shared table | ConditionalRDT |
Loop half of a key | 1 | Shared table | ConditionalRDT |
Nature rune | 67 | Shared table | ConditionalRDT |
Nature talisman | 1 | Shared table | ConditionalRDT |
Rune 2h sword | 1 | Shared table | ConditionalRDT |
Rune arrow | 42 | Shared table | ConditionalRDT |
Rune battleaxe | 1 | Shared table | ConditionalRDT |
Rune javelin | 5 | Shared table | ConditionalRDT |
Rune kiteshield | 1 | Shared table | ConditionalRDT |
Rune spear | 1 | Shared table | ConditionalRDT |
Rune sq shield | 1 | Shared table | ConditionalRDT |
Runite bar | 1 | Shared table | ConditionalRDT |
Shield left half | 1 | Shared table | ConditionalRDT |
Silver ore | 100 | Shared table | ConditionalRDT |
Steel arrow | 150 | Shared table | ConditionalRDT |
Tooth half of a key | 1 | Shared table | ConditionalRDT |
Uncut diamond | 1 | Shared table | ConditionalRDT |
Uncut emerald | 1 | Shared table | ConditionalRDT |
Uncut ruby | 1 | Shared table | ConditionalRDT |
Uncut sapphire | 1 | Shared table | ConditionalRDT |
How to read these drop rates
These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.
Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.










































