Serenity / Bestiary

Molanisk

A strange mole-like being.

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Before the encounter

Prepare for the hunt

Level 39 Slayer

Molanisks are subterranean creatures. You can find them in caves deep below the ground. I heard that the goblins have recently had trouble with some, but they use a bell of some sort to deal with them.

Attack40
Strength40
Defence50
Ranged1
Magic1
Hitpoints52

Attack cycle: 4 game ticks (2.4 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

Appears through an encounter or a scripted spawn. No fixed location is recorded.

The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
Earth runeEarth rune1 to 20Main1 in 9.1010.989%
Grimy guamGrimy guam1Main1 in 9.1010.989%
Grimy marrentillGrimy marrentill1Main1 in 9.1010.989%
Swamp weedSwamp weed1 to 8Main1 in 9.1010.989%
Water runeWater rune1 to 13Main1 in 9.1010.989%
CoinsCoins1 to 444Main1 in 18.205.4945%
Grimy dwarf weedGrimy dwarf weed1Main1 in 18.205.4945%
Grimy harralanderGrimy harralander1Main1 in 18.205.4945%
Grimy ranarrGrimy ranarr1Main1 in 18.205.4945%
Grimy tarrominGrimy tarromin1Main1 in 18.205.4945%
Mud runeMud rune1 to 15Main1 in 18.205.4945%
CasketCasket1Main1 in 911.0989%
Cosmic runeCosmic rune1 to 7Main1 in 911.0989%
Grimy avantoeGrimy avantoe1Main1 in 911.0989%
Grimy cadantineGrimy cadantine1Main1 in 911.0989%
Grimy iritGrimy irit1Main1 in 911.0989%
Grimy kwuarmGrimy kwuarm1Main1 in 911.0989%
Grimy lantadymeGrimy lantadyme1Main1 in 911.0989%
Mole clawMole claw1Main1 in 911.0989%
Nature runeNature rune1 to 5Main1 in 911.0989%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.