Serenity / Bestiary

Giant Mole

Holy Mole-y!

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack200
Strength200
Defence200
Ranged1
Magic200
Hitpoints200

Attack cycle: 4 game ticks (2.4 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

Location details awaiting verification

A reliable place name is not yet available for 1 recorded spawn. These references may include unused or special encounter positions.

  • X 1,759 · Y 5,182 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Big bonesBig bones1GuaranteedAlways100%
Mole clawMole claw1GuaranteedAlways100%
Mole skinMole skin1 to 3GuaranteedAlways100%
Green charmGreen charm2Charm1 in 8.8511.3012%
Gold charmGold charm2Charm1 in 11.768.5018%
Adamant longswordAdamant longsword1Main1 in 15.366.5104%
Air runeAir rune105Main1 in 15.366.5104%
Amulet of strengthAmulet of strength1Main1 in 15.366.5104%
Blood runeBlood rune15Main1 in 15.366.5104%
Death runeDeath rune7Main1 in 15.366.5104%
Fire runeFire rune105Main1 in 15.366.5104%
Mithril 2h swordMithril 2h sword1Main1 in 15.366.5104%
Mithril axeMithril axe1Main1 in 15.366.5104%
Mithril barMithril bar1Main1 in 15.366.5104%
Mithril battleaxeMithril battleaxe1Main1 in 15.366.5104%
Mithril platebodyMithril platebody1Main1 in 15.366.5104%
Crimson charmCrimson charm2Charm1 in 15.566.4282%
Iron arrowIron arrow690Main1 in 30.723.2552%
Iron oreIron ore100Main1 in 30.723.2552%
Law runeLaw rune15Main1 in 30.723.2552%
OysterOyster1Main1 in 30.723.2552%
Rune med helmRune med helm1Main1 in 30.723.2552%
SharkShark4Main1 in 30.723.2552%
Yew logsYew logs100Main1 in 30.723.2552%
Blue charmBlue charm2Charm1 in 37.822.6439%
Curved boneCurved bone1Main1 in 1280.7813%
Long boneLong bone1Main1 in 1280.7813%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.