Serenity / Bestiary

Chaos Elemental

pUre A cHaOs of crEatuRe!

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Before the encounter

Prepare for the hunt

Attack270
Strength270
Defence270
Ranged270
Magic270
Hitpoints250

Attack cycle: 5 game ticks (3 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

  • Wilderness1 recorded spawn in this area.
    Show map references
    • X 3,263 · Y 3,932 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
CoinsCoins300Main1 in 5.0819.685%
Antipoison(4)Antipoison(4)1Main1 in 7.6213.1234%
Strange fruitStrange fruit1Main1 in 7.6213.1234%
Weapon poisonWeapon poison1Main1 in 7.6213.1234%
Air runeAir rune500Main1 in 15.246.5617%
Chaos runeChaos rune100Main1 in 15.246.5617%
Iron arrowIron arrow500 to 1,000Main1 in 15.246.5617%
Mithril dartMithril dart400Main1 in 15.246.5617%
Blood runeBlood rune50Main1 in 30.483.2808%
Death runeDeath rune50Main1 in 30.483.2808%
Rune arrowRune arrow200Main1 in 30.483.2808%
Dragon 2h swordDragon 2h sword1Main1 in 1270.7874%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Attack potion(1)Attack potion(1)1Shared tableConditionalCELEDT
Babydragon bonesBabydragon bones2Shared tableConditionalCELEDT
Bat bonesBat bones5Shared tableConditionalCELEDT
Big bonesBig bones3Shared tableConditionalCELEDT
BonesBones4Shared tableConditionalCELEDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Defence potion(1)Defence potion(1)1Shared tableConditionalCELEDT
Dragon bonesDragon bones1Shared tableConditionalCELEDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Plain pizzaPlain pizza3Shared tableConditionalCELEDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Strength potion(1)Strength potion(1)1Shared tableConditionalCELEDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
TunaTuna5Shared tableConditionalCELEDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.