Abyssal walker
Apparently walks the abyss.
Prepare for the hunt
Attack cycle: 5 game ticks (3 seconds). Special attacks and encounter phases can change the rhythm.
Where to find it
- Abyssal Area13 recorded spawns in this area.
Show map references
- X 3,024 · Y 4,850 · Floor 0
- X 3,055 · Y 4,848 · Floor 0
- X 3,054 · Y 4,850 · Floor 0
- X 3,059 · Y 4,890 · Floor 0
- X 3,031 · Y 4,901 · Floor 0
- X 3,044 · Y 4,883 · Floor 0
- X 3,039 · Y 4,885 · Floor 0
- X 3,059 · Y 4,888 · Floor 0
- X 3,047 · Y 4,874 · Floor 0
- X 3,055 · Y 4,908 · Floor 0
- X 3,029 · Y 4,890 · Floor 0
- X 3,059 · Y 4,906 · Floor 0
- X 3,032 · Y 4,903 · Floor 0
- Near Abyssal Area9 recorded spawns in this area.
Show map references
- X 3,021 · Y 4,847 · Floor 0
- X 3,017 · Y 4,837 · Floor 0
- X 3,062 · Y 4,838 · Floor 0
- X 3,020 · Y 4,914 · Floor 0
- X 3,044 · Y 4,915 · Floor 0
- X 3,048 · Y 4,917 · Floor 0
- X 3,017 · Y 4,876 · Floor 0
- X 3,021 · Y 4,875 · Floor 0
- X 3,026 · Y 4,914 · Floor 0
Additional spawn references
A reliable place name is not yet available for 7 recorded spawns. These references may include unused or special encounter positions.
- X 3,038 · Y 4,809 · Floor 0
- X 3,052 · Y 4,808 · Floor 0
- X 3,058 · Y 4,811 · Floor 0
- X 3,062 · Y 4,822 · Floor 0
- X 3,017 · Y 4,817 · Floor 0
- X 3,025 · Y 4,812 · Floor 0
- X 3,060 · Y 4,825 · Floor 0
Drops and chances
Select a treasure to discover all its other sources.
| Item | Quantity | Loot roll | Drop chance |
|---|---|---|---|
Ashes | 1 | Guaranteed | Always100% |
Pure essence | 2 to 25 | Main | 1 in 3.6727.2658% |
Green charm | 1 | Charm | 1 in 5.5018.176% |
Abyssal charm | 2 | Main | 1 in 7.3413.6329% |
Pure essence | 1 | Main | 1 in 14.676.8165% |
Binding necklace | 1 | Main | 1 in 16.306.1348% |
Gold charm | 1 | Charm | 1 in 19.405.1545% |
Air talisman | 1 | Main | 1 in 29.343.4082% |
Body talisman | 1 | Main | 1 in 29.343.4082% |
Chaos talisman | 1 | Main | 1 in 29.343.4082% |
Cosmic talisman | 1 | Main | 1 in 29.343.4082% |
Earth talisman | 1 | Main | 1 in 29.343.4082% |
Fire talisman | 1 | Main | 1 in 29.343.4082% |
Law talisman | 1 | Main | 1 in 29.343.4082% |
Mind talisman | 1 | Main | 1 in 29.343.4082% |
Nature talisman | 1 | Main | 1 in 29.343.4082% |
Water talisman | 1 | Main | 1 in 29.343.4082% |
Crimson charm | 1 | Charm | 1 in 38.022.6304% |
Elemental talisman | 1 | Main | 1 in 146.700.6816% |
Blue charm | 1 | Charm | 1 in 192.530.5194% |
Adamant javelin | 20 | Shared table | ConditionalRDT |
Chaos talisman | 1 | Shared table | ConditionalRDT |
Coins | 3,000 | Shared table | ConditionalRDT |
Death rune | 45 | Shared table | ConditionalRDT |
Dragon med helm | 1 | Shared table | ConditionalRDT |
Dragon spear | 1 | Shared table | ConditionalRDT |
Dragonstone | 1 | Shared table | ConditionalRDT |
Law rune | 45 | Shared table | ConditionalRDT |
Loop half of a key | 1 | Shared table | ConditionalRDT |
Nature rune | 67 | Shared table | ConditionalRDT |
Nature talisman | 1 | Shared table | ConditionalRDT |
Rune 2h sword | 1 | Shared table | ConditionalRDT |
Rune arrow | 42 | Shared table | ConditionalRDT |
Rune battleaxe | 1 | Shared table | ConditionalRDT |
Rune javelin | 5 | Shared table | ConditionalRDT |
Rune kiteshield | 1 | Shared table | ConditionalRDT |
Rune spear | 1 | Shared table | ConditionalRDT |
Rune sq shield | 1 | Shared table | ConditionalRDT |
Runite bar | 1 | Shared table | ConditionalRDT |
Shield left half | 1 | Shared table | ConditionalRDT |
Silver ore | 100 | Shared table | ConditionalRDT |
Steel arrow | 150 | Shared table | ConditionalRDT |
Tooth half of a key | 1 | Shared table | ConditionalRDT |
Uncut diamond | 1 | Shared table | ConditionalRDT |
Uncut emerald | 1 | Shared table | ConditionalRDT |
Uncut ruby | 1 | Shared table | ConditionalRDT |
Uncut sapphire | 1 | Shared table | ConditionalRDT |
How to read these drop rates
These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.












































