Serenity / Bestiary

Black Knight Titan

He looks mean and powerful.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack91
Strength100
Defence91
Ranged1
Magic1
Hitpoints142

Attack cycle: 7 game ticks (4.2 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

Appears through an encounter or a scripted spawn. No fixed location is recorded.

The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
BonesBones1GuaranteedAlways100%
Crimson charmCrimson charm1Charm1 in 5.3318.75%
Green charmGreen charm1Charm1 in 6.1516.25%
Blue charmBlue charm1Charm1 in 6.6715%
Gold charmGold charm1Charm1 in 812.5%
Law runeLaw rune24Main1 in 12.208.1967%
BeerBeer1Main1 in 24.404.0984%
Body talismanBody talisman1Main1 in 24.404.0984%
Cabbage seedCabbage seed1Main1 in 24.404.0984%
Chaos runeChaos rune2Main1 in 24.404.0984%
CoinsCoins1Main1 in 24.404.0984%
Cosmic runeCosmic rune2Main1 in 24.404.0984%
Death runeDeath rune2Main1 in 24.404.0984%
Fire runeFire rune15Main1 in 24.404.0984%
Grimy dwarf weedGrimy dwarf weed1Main1 in 24.404.0984%
Grimy lantadymeGrimy lantadyme1Main1 in 24.404.0984%
Grimy marrentillGrimy marrentill1Main1 in 24.404.0984%
Grimy ranarrGrimy ranarr1Main1 in 24.404.0984%
Iron full helmIron full helm1Main1 in 24.404.0984%
Iron kiteshieldIron kiteshield1Main1 in 24.404.0984%
Limpwurt rootLimpwurt root1Main1 in 24.404.0984%
Rune javelinRune javelin1Main1 in 24.404.0984%
Steel longswordSteel longsword1Main1 in 24.404.0984%
Water runeWater rune1Main1 in 24.404.0984%
Dwarf weed seedDwarf weed seed1Main1 in 1220.8197%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.