Serenity / Bestiary

Cave slime

A foul-smelling blob of protoplasm.

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Before the encounter

Prepare for the hunt

Level 17 Slayer

Cave Slimes are the lesser cousins of Jellies, though don't be fooled they can still be dangerous as they're often poisonous.

Attack13
Strength13
Defence35
Ranged1
Magic13
Hitpoints25

Attack cycle: 4 game ticks (2.4 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

  • Lumbridge Swamp Caves7 recorded spawns in this area.
    Show map references
    • X 3,165 · Y 9,542 · Floor 0
    • X 3,164 · Y 9,542 · Floor 0
    • X 3,166 · Y 9,542 · Floor 0
    • X 3,208 · Y 9,555 · Floor 0
    • X 3,211 · Y 9,570 · Floor 0
    • X 3,207 · Y 9,555 · Floor 0
    • X 3,213 · Y 9,570 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Swamp tarSwamp tar1 to 6GuaranteedAlways100%
CoinsCoins1 to 2Main1 in 4.7021.2766%
Bronze axeBronze axe1Main1 in 9.4010.6383%
Bronze full helmBronze full helm1Main1 in 9.4010.6383%
Iron kiteshieldIron kiteshield1Main1 in 9.4010.6383%
Iron swordIron sword1Main1 in 9.4010.6383%
Unlit torchUnlit torch1Main1 in 9.4010.6383%
Body runeBody rune7Main1 in 18.805.3191%
Earth runeEarth rune5Main1 in 18.805.3191%
Oil lantern frameOil lantern frame1Main1 in 18.805.3191%
Water runeWater rune15Main1 in 18.805.3191%
Gold barGold bar1Main1 in 941.0638%
Iron bootsIron boots1Main1 in 941.0638%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.