Abyssal demon
A denizen of the Abyss!
Prepare for the hunt
Abyssal Demons are nasty creatures to fight. They aren't really part of this realm, and are able to move very quickly to trap their prey.
Attack cycle: 4 game ticks (2.4 seconds). Special attacks and encounter phases can change the rhythm.
Where to find it
- Abyssal Area12 recorded spawns in this area.
Show map references
- X 3,033 · Y 4,873 · Floor 0
- X 3,039 · Y 4,885 · Floor 0
- X 3,050 · Y 4,890 · Floor 0
- X 3,062 · Y 4,892 · Floor 0
- X 3,064 · Y 4,901 · Floor 0
- X 3,038 · Y 4,911 · Floor 0
- X 3,025 · Y 4,898 · Floor 0
- X 3,033 · Y 4,885 · Floor 0
- X 3,048 · Y 4,872 · Floor 0
- X 3,061 · Y 4,880 · Floor 0
- X 3,061 · Y 4,891 · Floor 0
- X 3,054 · Y 4,901 · Floor 0
- Near Abyssal Area5 recorded spawns in this area.
Show map references
- X 3,056 · Y 4,912 · Floor 0
- X 3,048 · Y 4,916 · Floor 0
- X 3,022 · Y 4,914 · Floor 0
- X 3,018 · Y 4,902 · Floor 0
- X 3,021 · Y 4,877 · Floor 0
- Slayer Tower7 recorded spawns in this area.
Show map references
- X 3,422 · Y 3,566 · Floor 2
- X 3,426 · Y 3,568 · Floor 2
- X 3,418 · Y 3,562 · Floor 2
- X 3,414 · Y 3,566 · Floor 2
- X 3,412 · Y 3,570 · Floor 2
- X 3,421 · Y 3,572 · Floor 2
- X 3,422 · Y 3,571 · Floor 2
Drops and chances
Select a treasure to discover all its other sources.
| Item | Quantity | Loot roll | Drop chance |
|---|---|---|---|
Steel arrow | 150 | Shared table | ConditionalRDT |
Tooth half of a key | 1 | Shared table | ConditionalGDT |
Tooth half of a key | 1 | Shared table | ConditionalRDT |
Uncut diamond | 1 | Shared table | ConditionalGDT |
Uncut diamond | 1 | Shared table | ConditionalRDT |
Uncut emerald | 1 | Shared table | ConditionalGDT |
Uncut emerald | 1 | Shared table | ConditionalRDT |
Uncut ruby | 1 | Shared table | ConditionalGDT |
Uncut ruby | 1 | Shared table | ConditionalRDT |
Uncut sapphire | 1 | Shared table | ConditionalGDT |
Uncut sapphire | 1 | Shared table | ConditionalRDT |
How to read these drop rates
These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.
Creature variants
Each profile shows that variant's own statistics and loot.





