Serenity / Bestiary

Swarming turoth

Flies like a rock.

Back to the bestiary
Before the encounter

Prepare for the hunt

Level 55 Slayer

Turoth are large vicious creatures with thick hides. You'll need a Leaf-Tipped Spear Sword or Battle-axe, Broad Arrows, or a Magic Dart to harm them.

Attack45
Strength104
Defence42
Ranged49
Hitpoints105

Attack cycle: 5 game ticks (3 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

Appears through an encounter or a scripted spawn. No fixed location is recorded.

The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Fire runeFire rune37 to 75Main1 in 6.7014.9254%
Chaos runeChaos rune15Main1 in 13.407.4627%
CoinsCoins11 to 498Main1 in 13.407.4627%
Steel 2h swordSteel 2h sword1Main1 in 13.407.4627%
Steel axeSteel axe1Main1 in 13.407.4627%
Steel battleaxeSteel battleaxe1Main1 in 13.407.4627%
Adamant bootsAdamant boots1Main1 in 26.803.7313%
Death runeDeath rune5Main1 in 26.803.7313%
Gold barGold bar1Main1 in 26.803.7313%
Mithril barMithril bar3Main1 in 26.803.7313%
Pure essencePure essence35Main1 in 26.803.7313%
Rune full helmRune full helm1Main1 in 26.803.7313%
Steel barSteel bar3Main1 in 26.803.7313%
ThreadThread10Main1 in 26.803.7313%
Blue charmBlue charm1Charm1 in 601.6667%
Crimson charmCrimson charm1Charm1 in 601.6667%
Gold charmGold charm1Charm1 in 601.6667%
Green charmGreen charm1Charm1 in 601.6667%
Granite maulGranite maul1Main1 in 1340.7463%
Steel full helmSteel full helm1Main1 in 1340.7463%
Adamant javelinAdamant javelin20Shared tableConditionalRDT
Chaos talismanChaos talisman1Shared tableConditionalRDT
CoinsCoins3,000Shared tableConditionalRDT
Death runeDeath rune45Shared tableConditionalRDT
Dragon med helmDragon med helm1Shared tableConditionalRDT
Dragon spearDragon spear1Shared tableConditionalRDT
DragonstoneDragonstone1Shared tableConditionalRDT
Law runeLaw rune45Shared tableConditionalRDT
Loop half of a keyLoop half of a key1Shared tableConditionalRDT
Nature runeNature rune67Shared tableConditionalRDT
Nature talismanNature talisman1Shared tableConditionalRDT
Rune 2h swordRune 2h sword1Shared tableConditionalRDT
Rune arrowRune arrow42Shared tableConditionalRDT
Rune battleaxeRune battleaxe1Shared tableConditionalRDT
Rune javelinRune javelin5Shared tableConditionalRDT
Rune kiteshieldRune kiteshield1Shared tableConditionalRDT
Rune spearRune spear1Shared tableConditionalRDT
Rune sq shieldRune sq shield1Shared tableConditionalRDT
Runite barRunite bar1Shared tableConditionalRDT
Shield left halfShield left half1Shared tableConditionalRDT
Silver oreSilver ore100Shared tableConditionalRDT
Steel arrowSteel arrow150Shared tableConditionalRDT
Tooth half of a keyTooth half of a key1Shared tableConditionalRDT
Uncut diamondUncut diamond1Shared tableConditionalRDT
Uncut emeraldUncut emerald1Shared tableConditionalRDT
Uncut rubyUncut ruby1Shared tableConditionalRDT
Uncut sapphireUncut sapphire1Shared tableConditionalRDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.