Bronze dragon
Its scales seem to be made of bronze.
Prepare for the hunt
Bronze Dragons are the weakest of the metallic dragons, their bronze scales are far thicker than normal bronze armour.
Attack cycle: 4 game ticks (2.4 seconds). Special attacks and encounter phases can change the rhythm.
Where to find it
- Chaos Tunnel3 recorded spawns in this area.
Show map references
- X 3,184 · Y 5,557 · Floor 0
- X 3,148 · Y 5,514 · Floor 0
- X 3,144 · Y 5,514 · Floor 0
Additional spawn references
A reliable place name is not yet available for 3 recorded spawns. These references may include unused or special encounter positions.
- X 2,730 · Y 9,490 · Floor 0
- X 2,731 · Y 9,482 · Floor 0
- X 2,742 · Y 9,491 · Floor 0
Drops and chances
Select a treasure to discover all its other sources.
| Item | Quantity | Loot roll | Drop chance |
|---|---|---|---|
Bronze bar | 5 | Guaranteed | Always100% |
Dragon bones | 1 | Guaranteed | Always100% |
Coins | 196 to 690 | Main | 1 in 2.5639.0244% |
Green charm | 1 | Charm | 1 in 3.2430.8949% |
Adamant javelin | 30 | Main | 1 in 6.4115.6098% |
Gold charm | 1 | Charm | 1 in 7.3313.6424% |
Crimson charm | 1 | Charm | 1 in 8.1312.2934% |
Fire rune | 50 | Main | 1 in 16.026.2439% |
Adamant dart(p) | 16 | Main | 1 in 18.305.4634% |
Mithril bolts | 2 to 12 | Main | 1 in 21.354.6829% |
Law rune | 10 | Main | 1 in 25.633.9024% |
Blue charm | 1 | Charm | 1 in 29.083.4391% |
Mithril 2h sword | 1 | Main | 1 in 32.033.122% |
Adamantite bar | 1 | Main | 1 in 42.712.3415% |
Blood rune | 15 | Main | 1 in 42.712.3415% |
Mithril axe | 1 | Main | 1 in 42.712.3415% |
Mithril battleaxe | 1 | Main | 1 in 42.712.3415% |
Rune knife | 2 | Main | 1 in 42.712.3415% |
Swordfish | 1 to 2 | Main | 1 in 42.712.3415% |
Adamant platebody | 1 | Main | 1 in 128.130.7805% |
Death rune | 25 | Main | 1 in 128.130.7805% |
Mithril kiteshield | 1 | Main | 1 in 128.130.7805% |
Rune longsword | 1 | Main | 1 in 128.130.7805% |
Dragon platelegs | 1 | Main | 1 in 2,0500.0488% |
Dragon plateskirt | 1 | Main | 1 in 2,0500.0488% |
Adamant javelin | 20 | Shared table | ConditionalRDT |
Chaos talisman | 1 | Shared table | ConditionalGDT |
Chaos talisman | 1 | Shared table | ConditionalRDT |
Coins | 3,000 | Shared table | ConditionalRDT |
Death rune | 45 | Shared table | ConditionalRDT |
Dragon med helm | 1 | Shared table | ConditionalRDT |
Dragon spear | 1 | Shared table | ConditionalRDT |
Dragonstone | 1 | Shared table | ConditionalRDT |
Law rune | 45 | Shared table | ConditionalRDT |
Loop half of a key | 1 | Shared table | ConditionalGDT |
Loop half of a key | 1 | Shared table | ConditionalRDT |
Nature rune | 67 | Shared table | ConditionalRDT |
Nature talisman | 1 | Shared table | ConditionalGDT |
Nature talisman | 1 | Shared table | ConditionalRDT |
Rune 2h sword | 1 | Shared table | ConditionalRDT |
Rune arrow | 42 | Shared table | ConditionalRDT |
Rune battleaxe | 1 | Shared table | ConditionalRDT |
Rune javelin | 5 | Shared table | ConditionalGDT |
Rune javelin | 5 | Shared table | ConditionalRDT |
Rune kiteshield | 1 | Shared table | ConditionalRDT |
Rune spear | 1 | Shared table | ConditionalRDT |
Rune sq shield | 1 | Shared table | ConditionalRDT |
Runite bar | 1 | Shared table | ConditionalRDT |
Shield left half | 1 | Shared table | ConditionalRDT |
Silver ore | 100 | Shared table | ConditionalRDT |
Steel arrow | 150 | Shared table | ConditionalRDT |
Tooth half of a key | 1 | Shared table | ConditionalGDT |
Tooth half of a key | 1 | Shared table | ConditionalRDT |
Uncut diamond | 1 | Shared table | ConditionalGDT |
Uncut diamond | 1 | Shared table | ConditionalRDT |
Uncut emerald | 1 | Shared table | ConditionalGDT |
Uncut emerald | 1 | Shared table | ConditionalRDT |
Uncut ruby | 1 | Shared table | ConditionalGDT |
Uncut ruby | 1 | Shared table | ConditionalRDT |
Uncut sapphire | 1 | Shared table | ConditionalGDT |
How to read these drop rates
These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.















































