Serenity / Bestiary

Bark Blamish Snail

A branch bark coloured blamish snail, these types are said to spit acid.

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Before the encounter

Prepare for the hunt

Attack0
Strength0
Defence20
Ranged10
Magic1
Hitpoints22

Attack cycle: 6 game ticks (3.6 seconds). Special attacks and encounter phases can change the rhythm.

Across the realm

Where to find it

  • Mort Myre Swamp5 recorded spawns in this area.
    Show map references
    • X 3,438 · Y 3,354 · Floor 0
    • X 3,504 · Y 3,437 · Floor 0
    • X 3,509 · Y 3,437 · Floor 0
    • X 3,498 · Y 3,419 · Floor 0
    • X 3,493 · Y 3,413 · Floor 0
  • Near Mort Myre, south of Canifis1 recorded spawn in this area.
    Show map references
    • X 3,524 · Y 3,397 · Floor 0
  • Near River Salve2 recorded spawns in this area.
    Show map references
    • X 3,451 · Y 3,308 · Floor 0
    • X 3,447 · Y 3,268 · Floor 0
  • River Salve4 recorded spawns in this area.
    Show map references
    • X 3,429 · Y 3,313 · Floor 0
    • X 3,429 · Y 3,314 · Floor 0
    • X 3,437 · Y 3,312 · Floor 0
    • X 3,437 · Y 3,311 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
Blamish bark shellBlamish bark shell1GuaranteedAlways100%
Lean snailLean snail1GuaranteedAlways100%
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.