Serenity / Bestiary
Air elemental
An air elemental.
Back to the bestiary
Attack24
Strength24
Defence32
Ranged32
Hitpoints45
Before the encounter
Prepare for the hunt
Across the realm
Where to find it
- Elemental Workshop6 recorded spawns in this area.
Show map references
- X 2,733 · Y 9,882 · Floor 0
- X 2,732 · Y 9,888 · Floor 0
- X 2,738 · Y 9,889 · Floor 0
- X 2,732 · Y 9,892 · Floor 0
- X 2,738 · Y 9,894 · Floor 0
- X 2,734 · Y 9,896 · Floor 0
The spoils of the hunt
Drops and chances
Select a treasure to discover all its other sources.
| Item | Quantity | Loot roll | Drop chance |
|---|---|---|---|
Coins | 12 to 42 | Main | 1 in 3.2830.4688% |
Air rune | 15 to 20 | Main | 1 in 812.5% |
Nature rune | 2 | Main | 1 in 14.227.0313% |
Chaos rune | 2 | Main | 1 in 18.295.4688% |
Law rune | 1 | Main | 1 in 21.334.6875% |
Death rune | 1 | Main | 1 in 323.125% |
Staff of air | 1 | Main | 1 in 641.5625% |
Blood rune | 1 | Main | 1 in 1280.7813% |
Chaos talisman | 1 | Shared table | ConditionalGDT |
Grimy avantoe | 1 | Shared table | ConditionalHDT |
Grimy cadantine | 1 | Shared table | ConditionalHDT |
Grimy dwarf weed | 1 | Shared table | ConditionalHDT |
Grimy guam | 1 | Shared table | ConditionalHDT |
Grimy harralander | 1 | Shared table | ConditionalHDT |
Grimy irit | 1 | Shared table | ConditionalHDT |
Grimy kwuarm | 1 | Shared table | ConditionalHDT |
Grimy lantadyme | 1 | Shared table | ConditionalHDT |
Grimy marrentill | 1 | Shared table | ConditionalHDT |
Grimy ranarr | 1 | Shared table | ConditionalHDT |
Grimy tarromin | 1 | Shared table | ConditionalHDT |
Loop half of a key | 1 | Shared table | ConditionalGDT |
Nature talisman | 1 | Shared table | ConditionalGDT |
Rune javelin | 5 | Shared table | ConditionalGDT |
Tooth half of a key | 1 | Shared table | ConditionalGDT |
Uncut diamond | 1 | Shared table | ConditionalGDT |
Uncut emerald | 1 | Shared table | ConditionalGDT |
Uncut ruby | 1 | Shared table | ConditionalGDT |
Uncut sapphire | 1 | Shared table | ConditionalGDT |
How to read these drop rates
These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.
Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.



























