Serenity / Bestiary

Air elemental

An air elemental.

Back to the bestiary
Before the encounter

Prepare for the hunt

Attack24
Strength24
Defence32
Ranged32
Hitpoints45
Across the realm

Where to find it

  • Elemental Workshop6 recorded spawns in this area.
    Show map references
    • X 2,733 · Y 9,882 · Floor 0
    • X 2,732 · Y 9,888 · Floor 0
    • X 2,738 · Y 9,889 · Floor 0
    • X 2,732 · Y 9,892 · Floor 0
    • X 2,738 · Y 9,894 · Floor 0
    • X 2,734 · Y 9,896 · Floor 0
The spoils of the hunt

Drops and chances

Select a treasure to discover all its other sources.

ItemQuantityLoot rollDrop chance
CoinsCoins12 to 42Main1 in 3.2830.4688%
Air runeAir rune15 to 20Main1 in 812.5%
Nature runeNature rune2Main1 in 14.227.0313%
Chaos runeChaos rune2Main1 in 18.295.4688%
Law runeLaw rune1Main1 in 21.334.6875%
Death runeDeath rune1Main1 in 323.125%
Staff of airStaff of air1Main1 in 641.5625%
Blood runeBlood rune1Main1 in 1280.7813%
Chaos talismanChaos talisman1Shared tableConditionalGDT
Grimy avantoeGrimy avantoe1Shared tableConditionalHDT
Grimy cadantineGrimy cadantine1Shared tableConditionalHDT
Grimy dwarf weedGrimy dwarf weed1Shared tableConditionalHDT
Grimy guamGrimy guam1Shared tableConditionalHDT
Grimy harralanderGrimy harralander1Shared tableConditionalHDT
Grimy iritGrimy irit1Shared tableConditionalHDT
Grimy kwuarmGrimy kwuarm1Shared tableConditionalHDT
Grimy lantadymeGrimy lantadyme1Shared tableConditionalHDT
Grimy marrentillGrimy marrentill1Shared tableConditionalHDT
Grimy ranarrGrimy ranarr1Shared tableConditionalHDT
Grimy tarrominGrimy tarromin1Shared tableConditionalHDT
Loop half of a keyLoop half of a key1Shared tableConditionalGDT
Nature talismanNature talisman1Shared tableConditionalGDT
Rune javelinRune javelin5Shared tableConditionalGDT
Tooth half of a keyTooth half of a key1Shared tableConditionalGDT
Uncut diamondUncut diamond1Shared tableConditionalGDT
Uncut emeraldUncut emerald1Shared tableConditionalGDT
Uncut rubyUncut ruby1Shared tableConditionalGDT
Uncut sapphireUncut sapphire1Shared tableConditionalGDT
How to read these drop rates

These are the same Serenity loot rows shown on item pages. Main, charm and extra loot normally make separate rolls. When an encounter has a signature pre-roll, a signature reward replaces the common roll. Common-drop rates shown here include the chance of reaching that table. Empty slots are included in each pool's weights. A “1 in” rate is an average, not a guaranteed number of kills. Shared tables are conditional because additional rolls and equipment can affect their final chance. Scripts and encounter phases can award additional loot.

Combat levels come from the game cache. Statistics, Slayer advice, spawns and loot come from this Serenity server. Some encounters use scripts that override standard behaviour.