Serenity / Item archive
Iron battleaxe
A vicious looking axe.
Back to the item archive
Smithing 25One made · 75 base XP
The hunt
Dropped by
Explore a creature to see its locations and drop details.
CreatureQuantityDrop chance
Magic axeGuaranteed drop1Always100%
Black GuardMain loot roll11 in 24.444.0909%
Ice warriorMain loot roll11 in 42.332.3622%
ThugMain loot roll11 in 641.5625%
DwarfMain loot roll11 in 1280.7813%
About these drop chances
Rates use Serenity's configured table weights, including empty slots. Main, charm and extra rolls are separate. Shared loot tables are marked conditional. Encounter scripts, equipment effects, quest conditions and other special mechanics can alter the final result. Entries describe configured sources and do not guarantee that every creature variant is currently accessible.
Beyond the hunt
Other ways to find it
Bob's Brilliant AxesShop stock · 10 initially stocked
Currency: Coins. Stock changes as players buy and sell.
Bob
- Lumbridge1 recorded spawn in this area.
Show map references
- X 3,228 · Y 3,203 · Floor 0
Brian's Battleaxe BazaarShop stock · 3 initially stocked
Currency: Coins. Stock changes as players buy and sell.
Brian
- Port Sarim1 recorded spawn in this area.
Show map references
- X 3,026 · Y 3,252 · Floor 0
Gulluck And SonsShop stock · 10 initially stocked
Currency: Coins. Stock changes as players buy and sell.
Gulluck
- Near Gnome Stronghold1 recorded spawn in this area.
Show map references
- X 2,469 · Y 3,488 · Floor 2
Warriors' Guild ArmouryShop stock · 10 initially stocked
Currency: Coins. Stock changes as players buy and sell.
Anton
- Warriors’ Guild: animated armour1 recorded spawn in this area.
Show map references
- X 2,856 · Y 3,537 · Floor 1
Made by you
How to make it
Ingredients, levels and the next step.
Have with you
Prepared for adventure
Equipment bonuses
Attack
Stab-2
Slash+8
Crush+5
Magic0
Ranged0
Defence
Stab0
Slash0
Crush0
Magic0
Ranged-1
Other bonuses
Summoning defence0
Strength+13
Prayer0
Magic strength0
Ranged strength0
One archive for both Serenity worlds. These are item and loot definitions, not Grand Exchange prices. World populations and player economies remain separate.

